Wednesday, 18 February 2015

Review World of Warcraft: Warlords of Draenor

Hello all! It's been a while since I've posted. Had some rather severe internet issues but I'm back now. I've played a lot of games over the intervening period. Just before my internet went down I was able to partake in the launch of the new World of Warcraft expansion, so here are my thoughts, if a little late, on the event and new gameplay.

I was waiting at midnight (or 11pm local time) for the expansion to go live. Standing in a crowd of people at the Mage Tower in Stormwind waiting for the portal to open. It went live. I clicked the portal and... I got stuck in a broken instanced version of the blasted lands. Bit of an anti climax... I then had to log out only for there to be a DOS attack, allegedly, which the prevented me from logging back in. I think it took around 30 minutes in the end to get back in. When I did, I clicked on the portal again, with a small measure of trepidation, and actually got teleported to the right instance of the blasted lands and was able to proceed through the portal into the expansion.

I enjoyed the little storyline/ tutorial section beyond which terminated in the garrisons building quests, but here was where things went wrong, again. I don't know what genius thought it would be a good idea at the end of a section where the game was instanced to prevent crashing and over crowding in the main quests to then, where they all merge, put in a click these flags, which then have a quite significant delay before anyone else could click them, leading to crowds in some cases twenty strong around these flags all trying to click it first. It took me 40 minutes to get those flags clicked as I was suffering for some just enough lag to ensure I was rarely the first to click them. As well as that, there was a kill however many of an enemy type which you were lucky even to see before the massive crowd of people waiting for them to spawn killed them. I'm sure you can tell, this part frustrated me. However, once past that part it widened out and I had no further problems until...

The garrisons instance crashing. I'm sure pretty much every player trying to play during that first few weeks got stuck here at least once. I got stuck a couple of times. Essentially it was caused with the player's individual instance of the garrison, not loading and instead all the players trying to enter being dumped in one instance from which there was no escape. Whenever you tried to walk out to the connecting zone you would be ported right back again when you reached the boundary. Hearthstoning sometimes worked, if you were lucky, and I did manage to escape this way a few times, but often the character just became complete stuck and I had to log a different one. the only way to avoid it, until it was fixed, was to just not visit or fly through the garrison and avoid it like the plague.

The launch certainly had it's issues but I, overall, enjoyed the experience, anyway. The new zones are lovely to look at and explore and there are enough variety in the quests to make leveling through them a not entirely repetitive experience. I like that they went back to basics and allowed only ground mounts in the new expansion. I think flying was making the game a little to easy and that riding on ground level leads to better immersion in the environments.

This is a solid expansion. Did it return me to my heyday of WoW playing? No. I leveled up one character then half of a second and then stopped, but I don't blame the game itself for that. For me, what has ruined WoW is the, quite often, toxic community. Every instance is a speed run, done only for the sake of experience and gear not the joy of playing it. I play games for fun, not as a job. That is why I don't play this game that often any more, but I still enjoy a fling every now and again.

Happy gaming all.

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